Sunday, 26 April 2015

Game Of Thrones: The House Of Black And White



Following a solid but slightly disappointing opener Game Of Thrones delivers a couple of killer scenes in 'The House Of Black And White'. It's still set-up in a few places and we're just starting to see the pieces move but the various segments were all better than those in 'The Wars To Come', in general a slightly longer running time allowed for a bit more focus than last week's frantic pace. Once again here are my thoughts on the various moving pieces:

- We didn't get a lot of Tyrion this week, basically the equivalent of a minor update. Despite the limited screen time his pairing with Varys once again threatens to steal the show. Depressed Tyrion is clearly feeling a lot of guilt, he practically quotes Walter White by admitting that the reason he didn't run away with Shae back in season 4 is because he "liked it". Add to that Varys' quote (“They will never follow us. They find us repulsive and we find them repulsive, which is why we surround ourselves with large, comfortable boxes to keep them away. Yet no matter what we do, people like you and me are never really satisfied inside the box”) and what we basically have here are the portraits of two well intentioned misfits who get kicks out of outwitting everyone else. As Tyrion smartly pointed out back in season 1 we're largely watching a show about cripples, bastards and broken things, and it remains compelling to see these oddballs face off against the overwhelming odds and cruel nature of Westeros.

- Speaking of surviving overwhelming odds Arya is somehow after four seasons still alive and has devolved by now into a bloodthirsty murderer intent on killing everyone who has wronged her family. It's why she's so eager to get inside the titular house of black and white, to become one of the faceless men. Arya's introduction to the season was a bit meh, however we did get to see more of Bravos and the re-reveal of Jaqen H'ghar was unexpected and awesome. As for what's inside the house? I guess that's for next time, I for one expect many a training montage.


Why is it called the house of black and white again?

- The second Bronn showed up I punched the air. It's a shame he'll probably never interact with Tyrion again but the show offers us the next best thing: a Jaime and Bronn team-up to rescue Myrcella from Dorne! I'm going to declare this short 4 minute segment as my favorite scene of the episode, everything from Bronn's simple minded wife to the casually implied murder ("Bad things happen to mean people...") and his reaction to seeing Jaime ("That's Jaime F*CKING Lannister") was effortlessly portrayed by Jerome Flynn. Not only is this a fun team-up but it finally pays off on Jaime's sword fighting practice scenes with Bronn from season 4, which were fun but seemed inconsequential back then. I mean come on, Jaime and Bronn going on an adventure together to Dorne? Who wouldn't want to see that? F*CK YEAH! I'm in.

- Back in Kings Landing Cersei continues to mess things up by populating the small council with idiots and psychopaths. She's also ordering the head of every dwarf in the kingdom, because of course she would do that. Obviously the arrival of that thinly veiled threat (IT'S A THREAT JAIME!) from Dorne isn't helping with her crazy levels, so she's all for Jaime going on a suicide mission to Dorne. Reckless decision making and assuming power you don't have are all big no no's in GOT so she's clearly on her way down. You reap what you sow, as they say. As for the mad doctor, what could he possibly want a dwarfs head for? Please don't tell me this has to do with his experiments on the mountain...

- Did anyone else think that the sudden transition to Dorne was a bit odd here? This is a completely new locale for the show and it felt shoved in rather workmanlike into the episode with barely any fanfare. We had one sweeping shot of an exotic garden, were introduced to Doran Martell for a few minutes and also setup a revenge plot for Oberyn's paramour. It was a good scene but why place it in this episode? A more natural introduction would be when Jaime and Bronn land in Dorne. We also got a glimpse of Myrcella from afar, so is she going to be a major character then? Generally when introducing new characters and locales you devote a good chunk of the episode to setting this place up, but Dorne's introduction left a lot to be desired.


She's going to be trouble...

- Brienne's story picked up a lot this week by having her encounter Sansa and Littlefinger. She once again offers her service to another Start and  gets horribly burned by Petyr Baelish's adept tongue, who makes a few good points: Brienne is a loser through and through, fighting is pretty much the only thing she's been good at so far, plus the fact the whole 'HE WAS KILLED BY A SHADOW' thing doesn't really add up. Littlefinger obviously doesn't want Brienne tagging along on his top secret mission but in a bit of a bitch move Sansa also rejects her, which is a bit stupid if you ask me. A badass knight on your side (regardless of her track record) HAS to be an upgrade over Littlefinger's creepy advances. All this lead to an angered Brienne instigating a fun chase, which showed us that a) Littlefinger's guards are bad at their job and b) Podrick is delightfully incompetent. Better luck next time Pod.

- Daenerys had a couple of good scenes this week. Once again sticking to her guns instead of doing the smart thing, she executed a good man in front of her subjects who were all begging for her to show mercy. First of all: why did she have to kill him? Lock the former slave up and then impose a death penalty for the next guy who disobeys the law. It's fair and this way she gets to keep her morals but also avoids any inevitable backlash. Also ALL of her subjects in that scene were pleading with her to let him live, popularity is an essential part of ruling. All this was apparent the second she showed up and the crowd turning against her (that hissing was creepy as hell by the way) should make a good wake up call. So Daenerys' inability to compromise continues to be her downfall. I admire her tenacity but things don't just change overnight, if you want to alter the fundamentals of the society you've conquered it's probably best to ease that stuff in slowly and discreetly, not make a big public demonstration of it. The money shot of Drogon appearing at the end was just another sign that things were about to go south, she should have been focusing on her dragons the whole time.


Sam is basically Jon's Ser Davos, he's always pushing him in the right direction.

- The biggest development of this episode was once again centered around Jon. Stannis smartly recognizes that the northerners are stubborn as hell when it comes to obeying anyone that isn't a Stark, so he offers to make Jon a Stark and help him recapture Winterfell. Jon refuses on the quite frankly bullsh*t claim that his vow to the Night's Watch matters (it totally doesn't) and literally turns down the offer of a lifetime. Thanks to Sam's rousing speech though he then gets voted into becoming commander of the Night's Watch on the same day, again refusing to accept anything that would remotely better his position even when it's in the palm of his hand. Jon you're a nice guy but why do you have to be so stupid sometimes? You yourself admitted that it was your LIFELONG DREAM to become a Stark and you still refused out of some misplaced sense of honor for a sh*thole filled with criminals and bastards. This selfless hero shtick has got to change. And can someone just promote Sam already, the guy is like a swiss knife of hidden talents and has seemingly all the luck in the world when it comes to killing white walkers and picking up chicks. So regardless of whether he wants it or not, big things or on the horizon for Jon Snow.

While nothing jaw dropping happened in season 5's second episode things are picking up, we haven't quite caught up to full speed but considering the myriad of plots they have to juggle it's remarkable anything happened at all. Overall it's an improvement over the premiere because of the inclusion of Bronn and a couple of big moments for Jon, Brienne and Daenerys. GOT ranking: 8/10

Friday, 17 April 2015

Game Of Thrones: The Wars To Come




It's interesting to see just how slow Game Of Thrones is when you're not binge watching it all in one go. There are people who will inevitably wait until the show is finished and just marathon it from start to finish in one sitting, and that's frankly the best way to watch any serialized show like this, so good on them. For the rest of us who have already succumbed to the Thrones addiction however the thought of waiting 10 months until another batch of episodes comes along is almost unbearable, especially when a good couple of these will be donated to recapping the status quo rather than advancing it. That's mostly why The Wars To Come is a slightly unsatisfying season opener for season 5, it flashes between the multitude of characters we all know and love (or love to hate) reminding us of where they are now with brutal efficiency but the segments are so brief they do little to advance the plot forward, it's purely set up at this point. 

Obviously after such an eventful season they needed to put the chess pieces back on the board: Joffrey dying, Daenerys taking Mereen, Tyrions trial, Jon Snow attacking Crasters Keep....season 4 spoiled us with event after event continuously throughout it's run, it was arguably an end to several storylines that had been simmering away in the background ever since the pilot and several major characters were offed. It was exciting. Now season 5 has to deal with the fallout of all that so I can understand them applying the breaks for a while. Tywin hitting the bucket was a big deal, he was one of the show's best and most powerful villains so naturally we need to see Cersei's reaction to that. Tyrion just murdered his girlfriend AND his father in one night, we need to see the repercussions of that. The Wall has been taken over by Stannis, got to show that etc.... before they can set-up where we're going next we have to look at the now. That's frustrating as a Thrones fan because we're severely malnourished and we crave for our Thrones fix i.e we want things to move along, to get straight to 'the meat' if you will. Aside from the very end this episode was rather uneventful, but the various one on one character interactions were pretty great and it was a solid episode of Thrones. I guess you could say it wasn't the one we deserve but it's one that we needed?


Lannister family disputes, they're a dime a dozen nowadays.

So where are we now then? Cersei and Jaime are mourning over Tywin, Tyrion is a depressive alcoholic in Pentos with Varys, Daenerys is under threat from group known as the Sons of the Harpy, Littlefinger is taking Sansa somewhere, Brienne is without purpose/miserable and Jon unsuccessfully convinces Mance to bend the knee. At 10 episodes a season Game Of Thrones is straining to fit it's myriad of protagonists together and give them something meaningful to do, The Wars To Come is the first episode I can think of (remember I binge watched seasons 1-3) that has this problem. Again we desperately want something big to happen after an explosive fourth season but we might have to wait a couple of episodes for things to pick up. 

Rather than write a paragraph focused on one specific element of the show I've decided to change format a little, make it a bit more readable. From now on I'll give an overview of the episode as a whole and then give a list of assorted ramblings: 

- "There are faster ways to kill yourself". "Not for a coward." We feel bad for Tyrion as he's the classic underdog archetype, the guy who has everything against him that you hope will succeed. Is it wrong that I like drunk depressed Tyrion better than regular Tyrion? Wit was on full display this episode, so far the Tyrion and Varys pairing has been pure gold. Sure we've seen them together before but now Varys' optimism acts as the perfect foil to Tyrions pessimism. The truth is we watch Game Of Thrones to see these kind of opposite personalities interact, the show's wealth of well written characters offer up endless combinations of juicy interactions, this being one of them. Peter Dinklage and Conleth Hill are outstanding, every second spent with them is a delight to watch. 


What's up with Mesilandre and her obsessive need to burn people? 

- Poor Jon Snow, still having to make the tough decisions. Arguably the best part of the episode (the longest and most in-depth segment), Mance's refusal to bend the knee and suffer a fiery grave was seen as inevitable to everyone from the beginning. It's a shame we didn't see more of Mance, him and Ygritte were the only wildlings we ever really got to see in detail and now they're both dead. Ideally we should have had a couple more scenes with Mance in season 4 before the attack, our run-ins with wildling culture have been far too brief. Despite limited screen time Ciaran Hinds excelled in every scene he was in and his refusal to give in to Stannis, to have 'the freedom to make a mistake' was perfectly put in his speech with Jon, who also had a few good points. I especially love that he was genuinely afraid of dying, it's little details like this that we just don't get in the majority of other shows. As for Jon's decision to prematurely kill Mance, this offers an interesting wrinkle to his involvement with Stannis and I'm interested to see how the Wall storyline pans out for once now that it isn't focused solely on Jon and Sam. 

- I thought the Cersei flashback was a bit odd, partly because we've never seen a flashback in GOT before! It definitely added to Cersei's motivations but why we couldn't we have had an expository scene like every other character talking about their past on this show (see Brienne this episode)? What made this memory so special, why disrupt a supposed established rule of no flashbacks? Anyways the scene that followed in the red keep was juicy, Jaime must have one hell of a guilty conscience.

- I'm glad we're getting more male nudity on the show, the showrunners are clearly biased towards boobs but why not a couple more dicks here and there? Yeah they're not my thing but equal representation is important no? As a show full of amazing female characters the overabundance of shameless nudity biased towards the likings of one particular gender is startling to get unsettling. But then again most of the violence depicted is men on men so is that sexist as well, shouldn't more female characters get stabbed? Hmmm...


Depressed drunk Tyrion is the best!

- What's Littlefinger up to? Guess we'll have to wait and see....

- I like that Daenerys is trying really hard to 'earn' her position as ruler, but to quote Varys "that takes work"We've seen time and time again on this show that being morally right doesn't mean sh*t, the bad guys continuously win because they refuse to adhere to any sort of moral code and the hero's inability to compromise on their morals is their undoing. Daenerys' refusal to compromise by opening the fighting pits is making me worried, she could very quickly be heading into Ned Stark territory if she isn't careful. I love that there isn't any right answer to ruling correctly, she's constantly faced with shitty options like this. GOT is constantly trying to convey that ruling isn't all that's it cracked up to be, this isn't a case of (to quote Cersei from season 1) "When you play the game of thrones you either win or you die", you can still win AND still die afterwards, they're not mutually exclusive. We all know from the trailers that Dany is being set up for a fall, and when sh*t does hit the fan it's going to be a rough watch. 

- The CGI of the harpy falling was great if a bit unnecessary. They could have easily cut that part out and gone straight to the brothel scene. I can see the urge to put a big money shot in the opener but still. Guess it's just them throwing their money around at this point? 

So yeah, not bad by any means but nothing spectacular either. At the end of the day any Game Of Thrones is good Game Of Thrones, and an average episode of Game Of Thrones is still better than 99% of TV out there, it's just frustrating as a fan to wait such a long time and not be immediately satiated. Maybe episode 2 will pick things up more? GOT ranking: 7/10 

Tuesday, 14 April 2015

My Top 5 Dream Game Ideas



It should be pretty clear to you now that I f*cking love video games, perhaps more than any other medium. A lot of that is because of their interactive nature, you must be an active participant in the experience if you want to get anything out of it. This leads to many things that are unique to video games: immersion, sense of presence, customization/shaping the experience to your liking, better satisfaction/time ratio, branching narrative paths and replayability. Because it's still a burgeoning medium (roughly around 30 years old now, which is nothing compared to over a hundred years of film) there's still a bunch of stuff that developers haven't yet mastered. With film you can make the argument that we've pretty much got the basics down by now even though elements like special effects and set design are still being improved to this day. Games however still have a ton of room to grow (not just graphically) and can still tap into unrealized potential that other mediums just don't have. So when drafting my list of 'dream' game ideas I think you'll be quick to see that I value narrative, open worlds and mechanics above all else i.e things I think we can improve upon. Some of them are pure wish fulfillment, a few could change the games industry as we know it or fail miserably and one of them might be a bit to ambitious, but regardless these are the games that I hope to someday play: 


Linear games were soooo yesterday.


A procedurally generated narrative game:

If a computer can randomly generate a world why not a narrative? What if one day we could ask a computer to randomly generate a game (narrative and all) from a vast database of assets and just magic one into existence? Sure artists would have to go in and do some touch up work to make sure it doesn't resemble 50 gazillion games all thrown into one but it's not impossible to think that this could be a thing. 'No Man's Sky' engine is doing this exact thing by randomly generating planets for the player to explore. We've yet to see a game that can apply this method to storytelling though. Basically what I'm thinking about is similar to what this guy is working on:



If what Ken Levine is making ever comes to fruition it could change the way we handle narrative in games. The idea of "Narrative Legos" is from a design standpoint a really fascinating concept, something that has already proven to be mightily effective even when used in simple ways like 'Shadow Of Mordor', a game which I must get around to playing someday. In 'Mordor' enemies are generated uniquely with each playthrough of the game. Each 'nemesis' has their own personality and will rise or fall within their social structure as the game progresses. They are affected by the players actions and each will react differently, be it fight, flight, or some other reaction like remembering a previous fight with the player. Because this 'story' is procedurally generated and from a programming standpoint is turned into several interlocking bits of Legos (a bunch of X, Y and Z's that are randomly thrown together by the game's engine) every time you play 'Mordor' the narrative of you vs the Orc you're facing feels fresh because they are all distinct from one another and they feel unique to the player. Quality is a thing to factor in of course when undertaking such an ambitious idea, what Levine is talking about requires a lot more work than Shadow Of Mordor. Logistically it must be a nightmare, the amount of content needed would be enormous (mostly to do with VO and script size) and that's without considering whether it could all come together as a cohesive whole not to mention boast a story as compelling as what any linear game could offer. The pay-off however would be a game that rewards multiple playthroughs and a non-linear story that is literally tied to your every move. Procedurally generated games like Mordor, No Man's Sky and (hopefully) Ken Levine's next game could be the future of game design and help developers craft their increasingly ginormous worlds and stories. 


Come on, tell me this isn't mindblowingly amazing.

History walking simulator with Oculus Rift support:

Since the emergence of 3D open worlds games have opened up a whole new bag of potential: fully explorable, stunningly realized worlds with incredible detail and fidelity. Just look at GTA V, it has a massive recreation of Los Angeles that's packed full of cities, mountain ranges, lakes, towns, deserts, forests, highways....but zoom in on any of these locations and you'll find a ton of nooks and crannies that are full of little details that makes the world you're in feel alive. Open worlds are quite frankly getting ridiculous at this point, I wouldn't be surprised if GTA VI covers an entire country. What if we could use this knack for massive, all encompassing immersive virtual spaces for something that's less tied to the 'sandbox' stigma. Maybe something more, dare I say it...educational? How about we make a game that takes us back to the past and relive (in incredible detail) the events and day to day life of human history? It wouldn't need any gameplay, I'm talking about a pure walking simulator akin to 'Gone Home' or an FPS' sans a gun blocking your vision. It's just you the player as a floating camera exploring history from the beginning of time (how about the dinosaurs as a start point?) to today while reading up on several informative pieces about what you're seeing. 

This has already been put in practice several times in the Assassins Creed series. AC has always added it's own flair to things true, it's often tried to blend fact with fiction when it comes to it's myriad of muddled plots but the essential core of my idea is still there: for me the AC games essentially serve as historical tourism. I've already 'experienced' Jerusalem during the crusades, 14th century Rennaissance Italy, Constantinople, the 17th century Jamaicas, Revolutionary America and Revolutionary Paris during the 1800s. AC Unity is perhaps one of the most beautiful games I've ever played and regardless of it's crap storyline and bug addled beginnings it got right what mattered the most to me and that was it's setting (I'm drooling just thinking about climbing Notre Dame again). Ubisoft puts care in it's recreations of time periods, which isn't to say they're a 100% accurate but nonetheless perfectly capture the feel of that era. But this got me thinking, what if there was a first person mod for Unity that enabled Oculus Rift support? Virtual reality headsets are all the rage right now, I would gladly pay for the game again just to walk around Paris at night in Versailles with the sights filling up my vision in 360 degrees. There's even a game being Kickstarted now that's about you experiencing a faithfully recreated Titanic as it sinks into the ocean (https://www.indiegogo.com/projects/titanic-honor-and-glory-phase-2). Doesn't that sound cool? Surely history buffs would be all over this? They can even show it off in museums: forget reading about the revolution, experience it! You can see the declaration of independence in real life, and then put on an Oculus Rift next to it and see the founders signing it themselves in 3D. No more boring history classes with only a few images in textbooks to go by, we could literally put on a headset and experience the past. I mean I can't be the only person to have thought of this surely? It's to good NOT to happen and Ubisoft are practically doing it now. So why don't we just get them on the job and ask them to remove everything that doesn't adhere to history as we now it (especially any semblance of a killer assassin jumping off a tall building into a cart of hay and somehow never suffering any life ending spinal breakages). This is one of the ways games can trump any other medium out there, the ability to visit worlds we can only dream about. For me this is the ultimate representation of that, the past reborn.


Try getting out of this one...

Procedurally generated open world survival zombie game MMO with destructible environments:


Given the limited hardware of today this might be a bit difficult to pull off but f*ck it, this is my dream list after all. To put it bluntly I want a Walking Dead simulator, one that gives the player total control over what he wants to do and throws him into the zombie apocalypse to see if/how he survives. Think of it as a melange of 'State of Decay' crossed with 'Day Z', any clan based MMO and 'Dead Rising'. Yes I know what you're thinking.....that does sound awesome doesn't it? If you want my opinion you combine those three games into one we pretty much have the perfect zombie survival simulator. At it's basics 'State of Decay' traps you and a bunch of survivors inside a struggling community and it's up to you to go and scavenge for supplies in an open world to improve your homebase. While certain aspects of this sandbox are procedural like loot locations and layouts/missions. You can also meet up and partner with a few other scripted communities to change homes. 'Day Z' is bit like State of Decay but it's just you on your own and is much more hardcore. In Day Z ammo is scarce, you need to do things like eat and drink to survive (a mechanic that NEVER gets put in games, whether you eat anything or not) and both zombies and other players are deadly and will not hesitate to kill you and take your stuff. 'Dead Rising' is great fun because of it's ability to generate massive crowds of zombies, thousands of them in fact and gives the player a variety of options/scenario's to kill them with. Add all this in with an MMO-like design: people can form big clans/communities and wage war with each other and you've got one hell of a zombie game on your hands. You might as well just throw in some environmental destruction (if a player fires a rocket launcher at a support structure of a building, it will fall) to spruce things up a bit. If I had to make a fake description it would sound like this.

"In ULTIMATE ZOMBIE SIM players can band together and will have to face the brutal conditions of the Zombie Apocalypse first hand. In a world without mercy, survival is paramount and groups will be forced to attack each other constantly for limited supplies. Players can also build bases anywhere they want all inside a procedurally generated world that periodically changes and where environmental destruction could be pivotal to any fight. Players will also be faced with hordes of the moaning undead that can number in the thousands and attack at any time, along with real life needs like starvation, dehydration, multiple diseases, blood infections, suicidal tendancies and cannibalism. Basically, you're going to kill and be killed a lot, and you're going to love every second of it. ZOMBIE SURVIVAL SIM, THE ULTIMATE GAME ABOUT ZOMBIES."

As for how all this could be accomplished I already named four developers who should just smash all their games together to make this one big game, so why not just do that? I mean it can't be that hard, it's not like these games run on different engines, software and have different coding techniques right? Right?? RIGHT??!!! Shut up, this game will happen one day, mark my words. At the very least it's more likely than an ACTUAL zombie apocalypse.


Oh Bioshock, how I love ye.


Bioshock: A Telltale Game

This one has to be a no-brainer. The Bioshock games are renowned for their excellent writing so surely giving the reins of the franchise over to Telltale, a burgeoning studio that's renowned for it's storytelling would make a crap ton of sense. Since Irrational Games shut down in early 2014 the future of the Bioshock franchise has been left unclear but it's safe to say that handing it over to another studio to continue the franchise is probably the most likely answer. Telltale would be kinda perfect and giving it to them would be mean freeing the franchise from it's FPS roots to take on a different genre that plays to it's strengths. If I had an issue with 'Bioshock Infinite' it's that the incessant and bloody mowing down of hundreds of dudes got in the way of the expertly crafted story it was trying to tell. Gameplay is nice and all but we play Bioshock for the world, and in Infinite's case the ludonarrative dissonance between the narrative and the gameplay was to wide. Telltale games are 100% story so this would suit me nicely. Plot-wise there's so many things they could do: a game featuring Rapture before the Civil War and watching as it gradually all goes to sh*t, choosing Between Ryan and Fontaine or maybe even one set in Columbia that ties up several unanswered threads about Elizabeth's fate. The series has literally set up the possibility of a million possibilities and it's not like 2K wouldn't hand one of their franchises over to another company to do a spin-off, they've already partnered with Telltale for 'Tales From The Borderlands' so there's definitely precedent for this happening. A continuation of the franchise by Telltale would be a dream come true, and again it's immediate potential of awesomeness is so high 2K must be INSANE to have not discussed this with Telltale at some point. MAKE THIS HAPPEN 2K!!! In any case, I'll just be happy for more Bioshock, with or without gameplay.


No Man's Sky: the ONLY open world sci-fi game (Fallout doesn't count)?

An open world science fiction game :

Up until a few years ago I would have said that my most requested sandbox game would be a pirate simulator. Now that we've had Black Flag what else tickles my fancy? Again for me one of the main draws of playing games is getting to experience other 'worlds', whether it be fantasy, reality or future based. I lost my mind back in 2006 playing 'The Simpsons Game' because the idea that I could walk around all of Springfield and go from the Simpsons house to Krusty Burger down the road was basically magic to my ten year old self. Now I recognize that the game is kinda shitty but the point still stands, open world sandbox games are awesome because you get to explore everywhere. For all the open world games that are out there now, I'm struggling to recall if I've played any that show off an extensive science fiction landscape. Why aren't there any open world Sci-Fi games? Is it really to hard to design a futuristic landscape? Are flying cars and spaceships to difficult to program? It's an odd exclusion, thankfully I think one upcoming game has me covered: whatever Mass Effect 4 turns out to be. With 'Dragon Age Inquisition' Bioware have set their sights on big, beautiful explorable zones and so far we've been lead to believe that Mass Effect with follow suite. I'm already feeling giddy about exploring alien planets, encountering new species ala Star Trek but how about something more....familiar? Look I'm just going to go ahead and type what we've all been thinking: an open world Star Wars game would be rad. We've all wanted to explore the Death Star, visit Hoth and have drinks at the bar on Tatooine etc.... it has potential to blow our brains against the wall if done right. With EA at the helm of all things Star Wars related in games this dream might soon be a reality, and I'm hoping that they're upcoming 'Star Wars Battlefront' delivers. If they like something that endlessly prints money it should be their priority at this point. Once again my wishes are being fulfilled with 'No Man's Sky' but what's stopping other developers like *SHIVERS* Rockstar from giving sci-fi a whurl? Space is infinite so that can be daunting for developers but we've got to at least try right? I'm not against fantasy RPGs or anything but it's about time we got a science fiction version of 'Skyrim'.