Showing posts with label Zombies. Show all posts
Showing posts with label Zombies. Show all posts

Saturday, 29 January 2011

Red Dead Redemption + Undead Nightmare


Red Dead Redemption. Wow. THIS GAME IS A-W-E-S-O-M-E! Well, kinda. Its AWESOME for about 75% of the game but I'll get into that: a few problems aside, Red Dead Redemption is THE Western video-game of all time. I find it hard for any other game to match the feel and setting that this game puts forward. Rockstar has overdone itself into creating an entire world based around the Western genre. From the snowy mountains of Tall Trees to the gigantic, beautiful plains of Gaptooth Ridge, from the city of Blackwater to the desert, lone cowboy feel of Mexico, its world will just sweep you into one of the best open-world games ever made. Describing it does it no justice, you can't describe the feeling you get when you see the yellow sun peeking over the horizon when riding your horse through a field of orange sand, casting shadows over the great, sculptured mountains and sizzling the green grass, making moles and nightime creatures scurry back into your burrows. It feels like your in the Wild West, immersing you in all its glory. You just feel so...free when playing it. This first struck me when I was riding on a path near a field of Cactii that seemed to just go on forever but at the horizon a small shack was visible, smock billowing out into the nightime sky. I was curious so I rode into this vast field to check out the hut. I thought that perhaps I was going to hit an invisible wall at some point, but to my surprise I could actually ride up to this shack and talk to the person that lived there in a cutscene. What I love is that if I can see it, I can go there: same thing when you manage to get to the peak of Tall Trees (the highest spot in the game) and you can see all of Mexico, the great plains and it hits you on just how MASSIVE and VASTE this games World is. And the sun illuminating this vaste world in a sea of colour makes it just look so gorgeous. A lot of gamers argue about what game has the best graphics (everything from Crysis to Call Of Duty), but to me, this game is by far the most Visually spectactular of them all. But aside from the stunning Visuals, how good is the Story?    




The Story of RDR revolves around John Marston, a guy with a past that just won't seem to leave him. John spent his younger years in the company of a group of bandits: Bill Williamson, Dutch van der Linde, Javier Escuella, and Abigail Marston (later to become his wife). Together they robbed banks, stole from rich people and murdered many people. However, it all came to an end when John was wounded and left to die after a botched robbery attempt. After barely escaping with his life, he ran away with Abigail to start a new life and putting behind him any misdeeds of his bloodshed past. Several Years later he now has a ranch and a son (Jack) and everything seems to be going well...except when the goverment turns up, taking his Family away from him and ordering him to hunt down and kill his old gang members (if he doesn't they'll murder his family, so really a bunch of %^*%$£). After Years of putting it behind him, John Marston ultimately understands that he can never escape his past. 
Well the Single Campaign will take about about 30-40 Hours to complete (one of the longest campaigns in a game I've ever seen) and it sorta plays out like a Western movie that never ends. Which is great content wise as it will take you ages to complete it but it really is just TOO LONG. Sure, the dialogue is great, the Story is great, the Characters are great but 40 Hours? And half of it feels like you're getting NOWHERE, and some serious pacing issues towards the middle. So at times the game can really drag, but then this cool setpiece comes along (like wiping out an entire Fort with a gatling gun) that just totally invigorates the whole thing again. But apart from the pacing issues, the Story is really fantastic, John Marston is now heralded as one of the best Video Game Characters of all time (heck out of 40 Hours BEING him you kinda know him inside out by the end!) in the Video game community.    




As far as gameplay goes, its pretty flawless and really puts you into the shoes of a Cowboy gunslinger. The Weapons look and sound fantastic, but the Horse riding controls do take a few hours for you to master it ("No, I said this way you stupid Horse, NOT THAT WAY!"). Being able to cut-up animals for money (so you can buy weapons and such in a shop) is a cool if morally disturbing practise and the games random encounters while you're riding about do make it all seem THAT much more believable as a World. So in summary, the game is perfect (apart from a few minor glitches, and some pacing issues): Story is top notch, Gameplay is stunning and the Visuals (in my opinion) groundbreaking not to mention the sheer amount of value that this game provides. The best thing this game has going for it though is the World of the dying Wild West, such beauty and sheer realism has never been matched: from the tons of different animals/wildlife, to the plants that grow from the ground or even the awesome sky above you, it immerses you into that Western feel. For those of you that don't see Video Games as Art first of all: SHAME ON YOU! And second: LOOK AT IT! A lot of people see games as just a distraction to kids that don't want to do their Homework, or some silly shooting game that adores violence and makes kids insensitive to all kinds of things. Well, although some games are that (Dead Rising 2, Black Ops I'm looking at you), they can also be intellectual, imagnitive and immersing all at the same time (See this and Mass Effect 2) just like Movies and T.V. Sure gaming hasn't yet reached its true potential, we're a long way off from that but just the fact alone that you can control the characters actions and mouvements makes it much, much more attachable to any other form of entertainment (which is just you staring at a screen for two hours and a half). I think these games should be seen as a benchmark for the future of gaming, the few examples of Class A entertainment.    






After the success of RDR, Rockstar put out a DLC add-on pack called Undead Nightmare for Xbox-Live. And, thankfully for me, they also released it into stores a while later for us gamers with NO Xbox-Live. Despite only costing $10 on Live, I bought it for £30 in Leclerc and I am more than happy with my purchase. Despite being an add-on pack, this is like another game altogether, packing in another Story, more weapons and yes, you guessed it: Zombies. The 'Undead' of the title. As all gamers know, Zombies and Jetpacks are the things that you add to a game to make it even more A-W-E-S-O-M-E (gosh I use that word alot)! And not just Zombies, but Zombie animals, like the Horses of the apocalypse: War, Famine, Death and  Pestilence (pictured below), Unicorns, Bigfoots and even a few Chupacabra's! So plenty of supernatural then! More of an ode to old horror movies, the game blends horror with the Western genre perfectly, and is no doubt a great addition to the RDR lore. Also, Zombies in this game are fast as hell, quite smart and can only be killed by a gunshot to the head, which makes things quite tense at times, as an army of accumulated Zombies WILL catch you and rip you limb from limb. To make matters worse, there are three types of Zombies: the Regular, fast moving ones, the big, fat Brawlers that charge and knock you over like a pack of cards, the Crawlers, a super-fast moving Zombie that runs on all fours and the Retchers, that spit green bile at you and explode when shot in the head.        




After his son and Wife gets bitten (and turned) into Zombies, John Marston locks them inside their house and is tasked with finding a cure to the undead illness. Unfortunately for him, the Undead now roam the world in their hordes and superstitions about what caused the Undead Plague are numerous: Basically thats the entire plot for RDR: UN and it will take you a good 10-15 hours to complete the Story mode. But pack in all the side-quests and just pure fun Zombie killing this game becomes far longer. Its fun to see characters show up from RDR that you know well from the main campaign and either get eaten by Zombies or just turn bat-shit insane (Seth especially). More fun than heartbraking this time, although there are a few sad moments packed in (i.e Bigfoot mission). Again Rockstar really overdid themselves with the look of the World, which is essentially the same but a lot more spookier looking.  




The gameplay is the same but with a few new mechanics thrown in. The fact that ammo is now scarce (and you'll need it to take down those Zombies) and the new weapons that can eradicate the adversary is really cool and fun to use. The Undead animals are also a cool addition (Death is my favorite horse, although Undead wolves are a pain in the ass) and really freshens things up alot. Its a massive amount of new material/content and is just as good, if not equal to the original game in my opinion. 

All in all these are some truly great, great games that deserve to be in everyones collection. Some truly AWESOME moments (there's that word again!), riding into Mexico on RDR with that song was awe-inspiring and made me really well-up with emotion for some reason (the second time I almost cried last year, the first being the end of Toy Story 3. And the I say nearly very lightly). I found this video on YouTube which basically sums up the whole experience  in one go and I strongly advise that you watch it (you might want to turn the pixel count for the video up to HD first though):   
                       
                                
                           



Friday, 21 January 2011

Dead Rising 2



Feel an un-dying need to slaughter thousands of the undead? Then look no further, cos' this is the game for you! Some games are dramatic, packing an emotional and deeply affecting story. Others are a high octane thrill ride that are a drug to play (COD: Black Ops). And then there are some that are just quite simply a fun ride (or, if you happen to be Mass Effect 2, you are all of these). Dead Rising 2 is this category of gaming. It may not tug at your heartstrings or send you through a wild ride but it does make you gleefully grab the controller and play more. This a game where you essentially just kill hundreds of Zombies with hundreds of different weapons. How do you like your Zombie? Cooked? Frozen? Minced? Gutted? Or how about just wearing a crazy dinosaur mask (and then blowing it to bits with a shotgun afterwards)? This game lets you decide. 

   
The story of Dead Rising 2 is about 30-year-old Chuck Greene. His daughter, Katie was bitten by a Zombie and in order to stop her from turning into one he must find or buy the drug Zombrex each day and give it to her every 24 Hours. Zombrex is expensive, so he must participate in a Reality TV show (aptly named 'Terror is Reality') and kill Zombies to earn money. Things take a turn for the worse, as someone breaks the Zombies out from their prison underneath the arena, and they spread out into Fortune City, causing yet another Zombie outbreak. Worser still, that 'someone' who had broke the Zombies out from their cells has framed Chuck for the whole thing. And with the military arriving in 72 Hours, Chuck must uncover the truth about the outbreak (while not only saving and rescuing survivors and returning them to safety) but must also keep supplying Katey with Zombrex. And when you add a time limit into the mix, things are NOT going to be easy...

 
Dead Rising 2's plot is about average, no changes-the-way-we-look-at-games praise this time. But the Story serves its purpose, and does pull a few neat twists and turns towards the end. Chuck Greene is a much more developped character than Frank West (the main hero of Dead Rising 1), who was basically a one line sprouter ('I've covered wars, you know!')  the fact that his daughter needs Zombrex every 24 Hours really ramps up the tension (I found my last Zombrex with barely ten minutes til' she turned into a Zombie! That was close!) and it does get TENSE towards the end. The time-limit is both an annoyance and a praise, and it does provide some tense last-second moments but being on time is just a pain in the butt. More killing Zombies, less time limit! Speaking of Zombies, (who's grisly/gory details are much more lovingly rendered this time around) this game has alot of them. Fat, skinny, limp, armless, bald and cool, the Romaro-type Zombies just wander round in their thousands, waiting to feast on more Human flesh. Killing them could NOT be any funner, and doesn't get old, mainly because you can kill them with just about anything that isn't bolted down. From cash registers, to lawnmowers (shredding Zombie perfection) to chainsaws, or shotguns and even a poker table, this game has the most awesome variety of weapons I've ever seen in a game. With more than 750+ weapons and an army of the walking undead you've got your work cut out for you in the next 76 hours. The new ability in Dead Rising 2 is that you can COMBINE Weapons to make an ever better one: what do you get when you combine fireworks with a lead pipe? A Rocket launcher of course (yeah, they push the realism a bit)! How about a machine gun with a Robot Teddy Bear? KILLER BEAR, thats what (I call mine Ted. Great name for a Bear). And if the Zombies are a bit boring for you after endless hours of slaughtering, then you can try your luck with a nearby physcopath! 

This guy took me ages to kill...

Physcopaths are people that have responded badly to the whole Zombie Outbreak thing. In other words, they're completely BAT-SH*T INSANE! And very hard to kill on a low level, which is what you'll be on for most of your first Playthrough, so that SUCKS. Dead Rising games start you off weak but you slowly get more powerful as you level-up. So things that you find hard to kill on Level 1 will appear easy when you're up to Level 50 (which will require at least four playthroughs of endless survivor saving to get). Physcopaths are still tough competition even when your health has increased, and the lack of automatic save spots can make for faustrating gameplay. Half the time you just want to see the cutscene, which depicts a gloryful physcotic coupled with a cool death scene: two deranged magicians who actually SAW a lady in-half and accuse me of being a critic are great examples. Both funny and horrifying at the same time. The survivor rescue missions can be a chore, just so you can level up quicker, and some of them are assholes (pay you £20,000 so I can SAVE your Ass? NO! I'LL LET THE ZOMBIES EAT YOU INSTEAD! *OPENS DOOR AND ZOMBIES RUSH IN*). 

Zombie No 6500 and still not breaking a sweat!
Overall this simply is a fun game. Sure there are a few slip-ups here-and-there but still greatly improved over Dead Rising 1. You will pick up this game, play it for a few Hours, get bored with it and switch it off.....Only to come back the following day and play the heck out of it! And the same will be said for the following Week. Its not really suited to gaming marathons but as far as relaxing Zombie killing goes, there is NOTHING better. It's a break game really, something to just relax your brain after a long (and ardous) day of School and just have fun. Its no Mass Effect 2, but I don't want it to be. I just want to have a good time playing it. Now, back to more Zombie slaying...OH HE TOTALLY HAD THAT ONE COMING! OUCH! NOW THAT WAS JUST TOO MUCH! POOR ZOMBIE...HA! DIE YOU EVIL FLESH MUNCHERS FROM HELL!!!!